LIGHT and RENDING / sample lecture

SACK RACE

ANUBIS ON DISPLAY

PICKLE on display

Beef on Display

The UV Texture Editor lets you view and interactively edit the UV texture for polygon, NURBS, and subdivision surfaces within a 2D view.You can select, move, scale, and generally modify the UV topology for a surface .Relax, Unfold, Smudge Tool, and Lattice Tool, The UV Texture Editor contains tools that allow you to modify the UV texture coordinates, you can perform such actions as rotating and flipping UVs as well as cutting and sewing UVs in order to achieve the UV layout you require.

Subsurface Scattering appears all around us, though not as obviously as in a light torch-to-hand example or light passing through a persons ears as light shines at them from behind. It's a big help in achieving skin that doesn't look plastic!

The diffusion of light within the

top layer of the skin.

The important effects of subsurface scattering are very difficult to see until they are absent, and it becomes obvious that “something is missing”. Therefor this effect is very easy to overdo and to put too strong an sss effects in a

renderings an apparent “softening” of bumps and small structures, and a small “bleed” of light into shadow areas, diffusing the otherwise sharp shadow edges