1. Polygon modeling


2. Smooth 


3.  Select a polygon mesh
Mesh > Smooth


4.  Polygon components are Vertex, Face, Edge, and UV.

     UV is texture coordinates.Subdiv Proxy.


5.  Select a polygon mesh
Proxy > Subdiv Proxy
A smoothed mesh are generated in the proxy mesh.


6.  When you edit
(transform, rotate, scale the vertices, edges, and extrude, cut faces etc)
the outside polygon (proxy mesh),
the inside polygon (smooth mesh) is similarly edited like being smooth. 

No comments:

Post a Comment