CGI 1 - Basic Modelling and Animation
Using the basic principles of CG animation techniques with basic modelling and animation exercises. In this blog I will covered different aspects of Maya including polygonal extrusions, lathes
and primitives . 
With the timeline and keyframes, curves and graph editors in Maya I hope to animate in my final project the internal workings of a clock  
• CG modelling
3D space, cartesian coordination
Orthographic views,
Local and Global world space
Object and world navigation
Shape and Objects construction
Building simple sets

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