
love in green

1. Polygon modeling
2. Smooth
3. Select a polygon mesh
Mesh > Smooth
4. Polygon components are Vertex, Face, Edge, and UV.
UV is texture coordinates.Subdiv Proxy.
5. Select a polygon mesh
Proxy > Subdiv Proxy
A smoothed mesh are generated in the proxy mesh.
6. When you edit
(transform, rotate, scale the vertices, edges, and extrude, cut faces etc)
the outside polygon (proxy mesh),
the inside polygon (smooth mesh) is similarly edited like being smooth.

1. Select the polygon object.
Edit Mesh > Append to Polygon Tool
and click the edge.
2. You click one by one the edge that you want to add the face.
3. The face is pushed out by operating the manipulator.
When you select two or more faces and do Extrude,
if Edit Mesh > Keep Faces Together is on,
then faces are pushed out together as the above.
4. If Edit Mesh > Keep Faces Together is off,
then faces are individually pushed out as the above.
Ist Attempt joints and movement
In MAYA , a skeleton are created using the joint tool( skeleton). With this tool, you can place a joint into the scence each time you click in a view window. The new joint is automatically parented to a previosly placed joint. This hierarchy of joints is visually indicated in the view window by lines, the bones that connect the joints.Bones point from a joint down the skeleton hierarchy to the next joint.


Two mechanisms have been devised by clockmakers to enable striking clocks to correctly count out the hours.
During the great wave of tower clock building in 14th century Europe, around the time of the invention of the mechanical clock itself, striking clocks were built that struck the bell multiple times, to count out the hours. The clock of the Beata Vergine (later San Gottardo) in Milian, built around 1330, was one of the earliest recorded that struck the hours.I went to this tower a couple of years ago.

The domino effect is a chain reaction that occurs when a small change causes a similar change nearby, which then will
