Editing the material attributes associated with shading materials affects how

they appear in the rendered image. In this way, Maya provides the option of

allowing you to create images as they would appear in the real world or in

your imagination.

Click Accept to close the Color Chooser.

If you compare the color in the Color attribute box with the sphere’s

color in the scene view, you’ll notice a difference.

The color you assigned is only one aspect of surface appearance. The

appearance also depends on how the surface reacts with light. The main attributes that control the reaction to light are under the Common




Material Attributes heading. As an example of these attributes, you will

change the Diffuse setting.

In the Attribute Editor, drag the Diffuse slider to its right to increase the

color brightness as viewed in the scene view.This will help create the illusion of a bright orange.

In visual arts, a texture is any kind of surface detail, both visual and tactile.

In Maya, a texture is a collection of attributes that creates surface detail.

Textures have a more specialized display purpose than materials. For example,

you can use textures to create the appearance of a marbled pattern, bumps,

or a logo image on the side of a can.a texture is also referred to as a texture node. A node is a

collection of attributes (or actions) with a common purpose. A shader is

sometimes called a shader node or material node.

To display a texture on a surface, you apply a texture node to an attribute of

the surface material. In the next steps, you apply a texture to the Color attribute

of the Phong E material.


No comments:

Post a Comment