Modifying a bump texture

The bump texture is too crater-like to be a convincing orange. The bumps are

too numerous and too deep. A quick way to fix this problem is to scale up the

entire texture. To interactively position a 3D texture

Double click the place3dTexture1 swatch, to the left of the Brownian

color swatch.

This node controls the 3D texture’s position, scale, and rotation. The

visual display of this node is a large cube that surrounds the sphere in

the scene view. This is the texture placement cube.

Click the Interactive Placement button in the Attribute Editor. A

manipulator appears for the texture placement cube.

In the scene view, click on the center scale box to activate the center

scale option. Scale the whole texture placement cube to about twice the

original size (until the Scale attribute values are about 2).

Now when you render, the bumps on the surface appear wider and

smoother, like the bumps on an orange skin. For example, the bumps in

the area surrounding the highlight do not appear to be as deep as they

were before you scaled the texture.

Scaling a texture placement cube is a common way to tune the texture’s

display. Scaling does not actually change the pattern, but enlarges or

shrinks it relative to the surface.

Now that you’ve changed the surface texture through scaling, move the texture

placement cube above the sphere drag the green arrow up,

to see how that affects the texture.

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