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To the right of the Color slider, click the Map button

The Create Render Node window appears and lists the various textures

you can connect to the color attribute of the Lambert material assigned

to the counter surface.

In the Create Render Node window, scroll through the list of textures,

and from the list of 3D Textures, click Granite.

The procedural texture gives the counter the look of a stone granite

counter top when it is rendered, and provides the context for the scene.

Press 6 to see a shaded and textured display of the granite texture on the

counter top surface.

In the Attribute Editor, under Granite Attributes change the Filler Color

from the default reddish-brown to a beige color as follows:

Click the color box to the right of Filler Color.

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