To animate the object, you key its position at different times of the playback
range. The playback range is defined by the Time and Range slider. The Time
and Range slider controls allow you to playback or scroll through your
animation or move to a specific point in time of your animation so you
can set keyframes.
To set the playback range for the scene
The Time Slider displays the playback range and keys you’ve set for a
selected object. Keys are displayed as red lines. The box at the right of
the Time Slider lets you set the current frame time of the animation.
If you need to bounce the ball more sharply off the ground and speed up
the ball’s horizontal movement. You’ll use the
Graph Editor to make both modifications.
The Graph Editor is an editor that graphically represents the various animated
attributes in your scene. The animated attributes are represented by curves
called animation curves. You edit animation curves in the Graph Editor.
No comments:
Post a Comment