To animate the object, you key its position at different times of the playback

range. The playback range is defined by the Time and Range slider. The Time

and Range slider controls allow you to playback or scroll through your

animation or move to a specific point in time of your animation so you

can set keyframes.

To set the playback range for the scene

The Time Slider displays the playback range and keys you’ve set for a

selected object. Keys are displayed as red lines. The box at the right of

the Time Slider lets you set the current frame time of the animation.

If you need to bounce the ball more sharply off the ground and speed up

the ball’s horizontal movement. You’ll use the

Graph Editor to make both modifications.

The Graph Editor is an editor that graphically represents the various animated

attributes in your scene. The animated attributes are represented by curves

called animation curves. You edit animation curves in the Graph Editor.

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